Yoshichao bug freak Veteran Quester ![]() ![]() ![]() ![]() ![]() ![]() Posts: 3784 ![]() Call Me The King.. |
RANKING THE ENDINGS IN "BUG QUEST"Critically acclaimed "video game" "BUG QUEST" has been taking the world by storm recently. It has sold one trillion copies worldwide and many people everywhere have been enjoying talking to the many weird bugs and also discovering the 13 available endings in the game. So today I am going to rank those endings. Note that some of these endings are meant to be secret, so simply discussing them will be "spoilers". Watch out. 15-14. Abnormal/Timeloop Ending![]() It feels cheap to put the Normal Endings at the bottom, but they really are just normal! I still like them though. I really enjoyed writing the extra dialogue for the Timeloop Ending and I think it's so funny to think about how most people get the Abnormal Ending first. That's my big trick. Get so tricked, idiot. 13. City Ending![]() It is with a heavy heart that I have to put both of the Spider endings so low, but the spider fetch quest is just soooo long. It's so long that for the next QoL update I've removed the screen transitions and added a shortcut in the web maze so it's faster to get through. City Ending goes a little lower though because the solution to it is intentionally very mean - after watching a friend play the game, I realized they would mash to talk to characters a few extra times to make sure they were at the end of the dialogue tree before moving on. So for the City Ending when you're supposed to talk to the spider in the Rainy Zone multiple times to be let out, I repeated a line of dialogue FOUR times to trick players into thinking they're locked in. This was a very devious trick and I love it to bits, but I did end up changing it in the next update so that the wording of the lines are slightly different in hopes that people would stumble upon it easier. 12. Spider Ending![]() The spiders are awesome. Their song is one of my favourites in the game. And then there's the Spider Queen!! Designing her was very fun and via her I ended up learning that you can overlay sprites/items on top of tiles to make "multicoloured" sprites. Designing the queen is actually what made me stall on the game and drop the project six years ago, so it was satisfying to finally finish it without compromising the original vision too much. Originally "The Attic" was going to be a full sized room like every other area in the game and the queen was going to take up the entire top half of the screen as she descended down the closer you got, but turning it into a 2D room was much better for my sanity. 11-10. Snail/Party Gift Ending![]() Speaking of my favourite songs in the game, the song that plays at the snail party might be THE best song IMO. Am I cheating for saying that because it's just a medley of the rest of the game's music with a club beat added onto it? Maybe! I also liked envisioning what sort of freaks would come to the snail's party, which really opens your eyes to the sort of connections they have with other bugs. Even the Onion Detective is there! (although i'm not sure how they got in...) The only reason these endings aren't higher is because they are relatively straightforward in execution. They aren't too different from each other either unlike the differences in all the other normal vs secret endings, so I think they fit into the same slot. 9. Normal Ending![]() Now why is the basic Normal Ending so high up? Well every single day I think about the line "yaaaay you're so good at this game!" that plays during this ending and it makes me laugh. That's honestly it. 8. Mail Ending![]() When I replayed the game on the anniversary, I said aloud "who in the world would ever go through all this for this ending?!". But I still like it. I've always liked sidequests in games that require you to remember the names and traits of NPCs so you can go bring something to them. 14 letters is definitely too many, but I put in that many because it was the fourteenth ending being added to the game... I need to stop doing things like that. 7. Lucky Ending![]() Great ending. No notes. Get it yourself if you haven't already, it'll change your life. 6. Crime Ending![]() Coming up with this ending was honestly a happy accident. Turning one of the worms into a phantom thief and inventing the Bee Diamond was a just throwaway line I wrote into the Worm Ending. Meanwhile, the idea of adding a secret room to the BEE ZONE was based on my friend continuously looking behind the hive for secrets every time the game got updated. This is the only ending in the game you can lock yourself out of by not completing the prerequisites in time or by collecting too many worms, and I think that's really funny. The Worm House song in minor key is also really good and a real brain blast decision from me. 5. Worm Ending![]() This ending was meant to be a lot simpler. You collect all the worms and turn them in, then you'd get an ending screen. But thanks to the power of 2024, I discovered that a newer feature of Bitsy is that you can change the player sprite mid-game, and so the Worm Ending was expanded. Playing as the first worm you met and talking to all the family members gives a weirdly different vibe from the rest of the game and I think it's pretty neat. Wracking my brain over finding new ways to make worm sprites for this ending was also fun. (why did the worms have antennae in the first place... why did i design them like that originally) ALSO fun fact if you didn't catch it: most of the worms are named after Paper Mario 64 party members. That's a little bit of trivia just for me. 4. Butterfly Ending![]() Using everything I had learned from making all of the previous endings, I ended up making the final base game endings I added into the game the coolest ones IMO. In 2018, Butterfly Ending was supposed to be the game's "secret" ending. You were supposed to find a hidden warp tile in the now-removed "arrow maze" and it would take you to behind the fence in nighttime Sunny Zone, and from there you would be able to follow the path to where the butterfly is and the game would end when you talked to it. While the Butterfly Ending is probably still the most obscure one to find, it's been upgraded to an extended sequence instead of what was basically a pat on the back for finding it. I'm personally a HUGE fan of how it turned out both visually and in how it plays with the player's expectations of what lies at the end of the road. If you haven't seen it yet... I shan't say anything more... 3-1. Hopper Endings![]() This ending has three variants and I'm honestly just going to roll them all into the top spot because the reason this is my favourite ending is about what is featured in all of them. This isn't my favourite JUST because it involves Kamen Rider. It's a sequence I'm genuinely sooo proud of myself for making it work in every aspect from the visuals to the programming to the music. See this ending for yourself by collecting all three pieces of moss in the game and then talk to Kamen Rider during the nighttime. It's epic. That was my list on "Bug Quest". If you would like to see more lists and write-ups about Bug Quest, please tell me what topic u would like to read. Play Bug Quest. |